Land Ahoy!

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New Update Time!

Things are going pretty well for the pirate game, it’s coming along swiftly with minimal obstacles. With that said, I haven’t really talked about DeathSpuds for a while and here’s why. Basically around the start of 2014, we decided that DeathSpuds, is a pretty big game and while it was going along fine, it demanded too much from early on. Three of us working on it in our spare time wasn’t making the strides I hoped for. This would mean Deadleaf’s first game would take a long time. At that point Alex took a short break to focus more on his own stuff at Redefinition Games. This being ‘The Very Organized Thief’ (TVO). I continued working on the game for a few more months before coming to the conclusion, that I would need to explore creating a smaller game on my own. I thought about going back to Gamemaker, but Unity was too damn juicy!

So here we are, a year later with this little Nautical-themed, 3rd Person base defense game. Mind you, in small doses of rare spare time, I’m still planning/drawing/designing/writing for DeathSpuds, it’s just not at the front of the queue in terms of completing a product. DeathSpuds isn’t close to being finished, but it has actually worked out more beneficial in the long run, because when DeathSpuds does go back into full swing, we’ll be attacking it having more knowledge, having better processes down and producing content at a faster rate, all without feeling the need to rush it. So more experience will give the end result a lot better shimmer. 😀

 

As I’ve dived into a little before, the pirate game is 3rd person action with resourcing and light strategic placement of ‘towers’. You’ll play through levels, defending the point of interest in different ways. Earning booty along the way, you’ll be able to buy new defense items which include: Attackers, Walls, Traps and Buffs. You will be also able to unlock a range of characters with diverse attacks and abilities. Each character has a primary means of attack as well as being able to perform a special ability which can be a passive ability or a secondary attack. Accompanied by a unique perk, characters will also have different attribute ranges in health, speed, attack, attack speed and revival.  So players should have fun combining characters with defense items to create the best line of defense that suits them!!!

For now, feast your eyes on some new development screenies on my NAUTICAL THEMED 3RD PERSON BASE DEFENSE GAME!!!!!!! N3PBD for short, I also sometimes call it my pirate game, which is much quicker to say. 😀

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(Above) Profile Selection screen. You choose a barrel, you save the barrel, you live by the barrel.

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(Above) Plunderama is a mode where you play endless waves of enemies until your little fingers can’t take no more.

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(Above) Character selection screen. Johnny’s leading the way. Way to go Johnny.

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(Above) Arsenal docking bay. This is where you swap, buy and setup your Arsenal. You’ll be doing a lot of plundering for the good stuff matey.

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(Above) The Perch is a seagull nesting ground.

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(Above) Ah, the soothing ambient screeching of a thousand hungry seagulls.

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(Above) It’s a shipwreck. That is all.

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(Above) The undead pirates of the Crimson Seas don’t want you to have the booty.

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(Above) By attacking and destroying the treasure chest, they’re making it really, really, realllllly hard for you to transport the treasure. Thus impossible to collect the booty. Go on, try…you won’t be able to. I don’t plan on making that feature anyway. 

Hope you enjoyed my w.i.p screenies and lame captions. 😀

Come back for more updates soooooooooonnn…