Nom Nom New Year

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Hi all, Time for a blog update for the New Year! Last year we were full steam ahead on Nom Nom Apocalypse, which is still very much the case for this year. Development has slowly crept past the original release window for 2018 and we’ll be hopefully releasing some point this year (2019). It’s unfortunate about the delay but I’m happy to say we’re not far off from the finish line.

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Last year Deadleaf Games was able to showcase Nom Nom Apocalypse at Pax AUS 2018. It was an awesome three days and thanks to everyone who stopped by to play the game, gave their support and feedback. We went through the majority of badges and cards by the second day. I also wanted to say thanks to Creative Victoria for the Pax Funding Grant and support, it was big help and we’re grateful for all the benefits we received.

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So from Pax, after getting feedback/requests and watching the public play, we’ve made quite a few tweaks and updates. I loved hearing some of the ideas for monsters and guns, some of the feasible ones will make it into the game.

The most common request we had was for console/Switch and 4 player co-op. This is what I can say for now with what is planned:

  • Nom Nom Apocalypse will hopefully release this year(2019) on PC and Mac
  • It will be available on Steam and other marketplace stores
  • It will have 2 player co-op
  • Planning for a console release in the future, after launch
  • If we can make it work well, we’ll add 4 player co-op

I would also like to mention, Jacob Leaney has been working on the music for Nom Nom. You can hear some of that awesomeness in the reveal trailer. The music really brings forth and adds another layer to the atmosphere and energy of the game. The boss battle sequence really paints a delicious end of days. I look forward to everyone hearing it while a giant monster noodle-box chops them apart.

Check out our links below and keep in the loop if you want to see gameplay/art snippets or just show some support!

-Josh

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